Comety Club · World 03 · A cognitive puzzle game
See relationships, refine your thinking, carry the light far.
Lemmy pilots the airship Liuhui Meihui into the sea of stars. The mist has pulled things apart from one another; every repair means rediscovering the order hidden inside. Follow Lemmy into puzzles that invite you to look closely, weigh your choices and try a new angle when you are stuck. Each is a chance to practise a way of thinking. We hope you take it into everyday life, and one day help someone else find their way, too.
In development · for players 16 and up

Some truths only appear in the overlap.
How a star is repaired. Switch between the red, yellow and blue flashlight. Fragments that looked pale and alike show their true blend colours under each beam. Pick them up, snap them onto the evidence where their colours overlap, and let the light at the bottom of the board judge whether the whole structure holds.
Not a lesson, an experience. Astralfarer is a thinking tool in a game's clothing. Each level is a metaphor to be lived rather than a problem to be solved — a balance that measures resonance instead of weight, a river of frozen stars, a compass that has forgotten north. You leave each one with a single sentence you earned.
The fog. It eats relationships, never objects. It cannot be destroyed, only kept lit. Across five acts the fog learns new tricks, and so do you.
Drawn by hand. Ink line, low-saturation wash, and machines that do exactly one thing — the same paper-and-pencil warmth as the rest of the Comety Club sky.

The mark is the crossing itself — a river of stars, and the small boat that carries you over it.
Stars on the route
Six of the broken stars.





